Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NikolaP · Apr 21, 2017 at 03:26 PM · c#rigidbody2dphysics 2d

Rigidbody2D.IsSleeping issue

When checking the velocity of an object with ...velocity.x == 0 && velocity.y == 0 everything works fine but if i use Rigidbody2D.IsSleeping there seems to be a small delay?

     if (rb.IsSleeping) 
     {
               // Calls after the rigidbody has stopped moving +0.2 - 0.3s
     }

     if (rb.velocity.x == 0 && rb.velocity.y == 0) 
     {
               // Everything works fine but for reasons i can't use this
     }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by FortisVenaliter · Apr 21, 2017 at 03:53 PM

Yes, since it's a physics object, it's possible that while it's not moving right now, it has forces acting upon it that will make it start moving soon. The "isSleeping" parameter refers to whether the object is "at rest" in a physics sense, meaning that all forces are countered and the velocity is zero. To verify this is the case, it needs that extra bit of time to settle down.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NikolaP · Apr 21, 2017 at 04:06 PM 0
Share

I was hoping to fix that but okay since that is the case, my problem is I'm checking if the player isn't moving and then checking for input, when I use IsSleeping everything works fine except for the delay, but if i use the velocity check the player can press multiple buttons and I can't find a workaround :/

avatar image FortisVenaliter NikolaP · Apr 21, 2017 at 08:17 PM 0
Share

Sounds like you just need to if/else the input code so that only one button press is recognized on a single frame. Or add a queuing system for button presses.

avatar image NikolaP FortisVenaliter · Apr 23, 2017 at 11:50 AM 0
Share

I actually do have a queue system and for some reason it still happens..,

 List<$$anonymous$$eyCode> queued$$anonymous$$ovement = new List<$$anonymous$$eyCode>();

                 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.UpArrow) && queued$$anonymous$$ovement.Count < 2)
                 {
                     queued$$anonymous$$ovement.Add($$anonymous$$eyCode.UpArrow);
                 }
                 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.RightArrow) && queued$$anonymous$$ovement.Count < 2)
                 {
                     queued$$anonymous$$ovement.Add($$anonymous$$eyCode.RightArrow);
                 }
                 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.DownArrow) && queued$$anonymous$$ovement.Count < 2)
                 {
                     queued$$anonymous$$ovement.Add($$anonymous$$eyCode.DownArrow);
                 }
                 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.LeftArrow) && queued$$anonymous$$ovement.Count < 2)
                 {
                     queued$$anonymous$$ovement.Add($$anonymous$$eyCode.LeftArrow);
                 }

             if (rb.velocity.x == 0 && rb.velocity.y == 0 && queued$$anonymous$$ovement.Count != 0)   
             {                                                                            
                 switch (queued$$anonymous$$ovement[0])                                               
                 {
                     case $$anonymous$$eyCode.UpArrow:
                         if (raycastHit[0].collider == null)
                         {
                             $$anonymous$$ove(0);
                         }
                         break;
                     case $$anonymous$$eyCode.RightArrow:
                         if (raycastHit[1].collider == null)
                         {
                             $$anonymous$$ove(1);
                         }
                         break;
                     case $$anonymous$$eyCode.DownArrow:
                         if (raycastHit[2].collider == null)
                         {
                             $$anonymous$$ove(2);
                         }
                         break;
                     case $$anonymous$$eyCode.LeftArrow:
                         if (raycastHit[3].collider == null)
                         {
                             $$anonymous$$ove(3);
                         }
                         break;
                 }
                 queued$$anonymous$$ovement.RemoveAt(0);
             }


Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

306 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

C# Non-Static Member Rigidbody2D.MovePosition 1 Answer

Making a bubble level (not a game but work tool) 1 Answer

Not able to Get clicked sprite name in this code 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges