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Question by Sobe459 · Feb 10, 2014 at 06:30 PM · rigidbodyvelocityjumpforce

ForceMode.Impulse Doesnt always fire.

I'm trying to make it so when jump is pressed move the character forward and up. What i have below works alright until say about the third press or you spam the button sometimes it doesn't not register. Could it be me limiting the speed? Is there a way to fix this? Thanks in advanced.

     void FixedUpdate() {
 
         float maxSpeed = 2.0f;
         Vector3 vel = rigidbody.velocity;
 
 
         if(rigidbody.velocity.x > maxSpeed){ 
             vel.x = maxSpeed;
             rigidbody.velocity = vel;
         }
 
         if(rigidbody.velocity.y > maxSpeed + 1.8f){ 
             vel.y = maxSpeed;
             rigidbody.velocity = vel;
         }
 
         if (controlLock != true) {
             if (Input.GetButtonUp ("Jump")) {
                 rigidbody.AddForce(new Vector3(3, 14, 0),ForceMode.Impulse);
             }
         }
     }
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Answer by gamemakerdude15145 · Aug 29, 2020 at 10:01 PM

Try this for jumping.

Edit: That is for 2d, but it should work if you use Rigidbody instead of Rigidbody2D and Vector3 instead of Vector2.

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Answer by tonialatalo · Aug 29, 2020 at 10:33 PM

Input does not work in FixedUpdate. Do the Input.GetButtonUp in Update instead, that way it is 100% reliable.

You can't use FixedUpdate to do input detection such as keypresses. FixedUpdate does not necessarily fire every frame, so input will be lost sometimes.

From: https://answers.unity.com/questions/743221/is-input-detection-ok-to-do-in-fixedupdate.html

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