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Question by sultannicoo · Oct 24, 2020 at 09:49 AM · colliderexplosion

How to do explosion damage to enemy with multiple collider?

I make a tank game that the tank has multiple collider s in turret and multiple colliders in hull as the armor. When it take a damage, the tank get multiple damage because it has multiple colliders.

I was using overlap sphere to damage multiple enemies but i just wanna make a damage per enemy in explosion radius not multiple damage for multiple enemies in explosion radius.

So, how to do damage to enemies with multiple collider in it?

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Answer by SalvoSoftware · Oct 24, 2020 at 10:14 AM

How do you send damage data to other tanks? You should create a class object and assign it to enemy tanks (but I guess there is already), then when the bullet hits something you could make a map with Closest point per Enemy:

 Dictionary<Enemy, float> distanceToTanks  = new Dictionary<Enemy, float>();

Then, everytime a collider is hit, you look for Enemy's script and you set the distance only if it's less then the current value:

     float currentDistance = Vector3.Distance(middle, collider.ClosestPoint(middle));
     Enemy enemy = ...
     if (!distanceToTanks.ContainsKey(enemy) || currentDistance < distanceToTanks[enemy]){
        distanceToTanks[enemy] = currentDistance;
     }

At the end you can iterate through the dictionary to apply damage:

 foreach (KeyValuePair<Enemy, float> values in distanceToTanks) {
    enemy.ApplyDamage(values.Value, ...);
 }
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avatar image sultannicoo · Oct 24, 2020 at 03:36 PM 0
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Is this also work when the colliders is separate child?

avatar image SalvoSoftware sultannicoo · Oct 24, 2020 at 05:02 PM 0
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Yes, of course, as long as the class that represents the tank (which I called Enemy) is the same. You could place that component on the root, the other colliders on first level children and do something like this: Enemy enemy = transform.parent.GetComponent();

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