Question by 
               MarcoZan · Dec 07, 2020 at 11:08 AM · 
                gameobjectdistancecalculate  
              
 
              Calculate distance between gameobject and polyline
Hi Everyone,
i am a beginner and i am using unity to make a driving simulator and i would like to calculate the distance (while driving) between the vehicle and the center line of the road, then the distance between the vehicle gameobject and a polyline that i entered.
 I tried using HandleUtility.DistancePointLine, public static float DistancePointLine (Vector3 point, Vector3 lineStart, Vector3 lineEnd).
 I tried using HandleUtility.DistancePointLine, public static float DistancePointLine (Vector3 point, Vector3 lineStart, Vector3 lineEnd).
But with this method the distance between a point and a line is calculated, while I would like to have it between a gameobject and a polyline, and above all in a dynamic and not static way.
Do you have any suggestions?
Thanks
 
                 
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