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Question by andrejjelinek · Feb 09, 2019 at 06:52 PM · anglecalculate

Angle between enemy and player

Hi, how i calculate angle in degrees between enemy tank and me? I fire on the tank and i need calculate angle. I have position of hit point from Physics.Raycast. I tried Vector3.Angle() but resulting angles have bad values. The enemy tank has different positions and i need it calculate in local space. Example on picture: alt text

Thanks for advices.

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avatar image Hellium · Feb 09, 2019 at 07:35 PM 0
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Vector3.Angle( me.transform.position - tank.transform.position, tank.transform.forward) should do the trick. Please, edit your question, provide the code you have tried, the result you have and the result you expect.

avatar image andrejjelinek · Feb 09, 2019 at 08:36 PM 0
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Yes i use this cody what you write, and the resulst are good but when I move in front of the tank the angle is around 3 degrees but i want 90 degrees because my weapon and front armor of enemy tank give 90 degrees angle, if you know whati mean and i dont know how to solve this problem. Example in picture: alt text

$$anonymous$$y code:

 if (Physics.Raycast(_startPositionTransform.position, _startPositionTransform.forward, out hitInfo))
         {
             Debug.Log("Detecting collision with: " + hitInfo.transform.name);
            
             Vector3 direction =  _startPositionTransform.position - hitInfo.transform.position;
 
             float angle = Vector3.Angle(direction, hitInfo.transform.forward);
 
             Debug.Log("Angle is : " + angle);
 
 
 
         }

snimka2.png (7.7 kB)

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