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Question by finlay_morrison · Nov 10, 2017 at 05:51 PM · invokecalculatemaths

I have no idea why this isnt working

i have made a script to try to find Pi, but the text component i have referenced just says 4, btw i am using this method "Leibniz formula for π" - https://en.wikipedia.org/wiki/Leibniz_formula_for_%CF%80

Here is my code :

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class PaddleShape : MonoBehaviour {
 
     private bool isNextNegative = false;
     private int lastFraction = 1;
     private decimal currentTotalOfFractions;
     private Text text;
     
     void Start()
     {
     
         text = GetComponent<Text>();
         Invoke("Golden", 1.5f);
     
     }
     
     void Golden()
     {
         decimal fractionValue = 1 / lastFraction;
 
         if (isNextNegative)
             fractionValue = -fractionValue;
 
         currentTotalOfFractions += fractionValue;
 
         text.text = (currentTotalOfFractions * 4).ToString();
 
         lastFraction += 2;
         isNextNegative = !isNextNegative;
         
         Invoke("Golden", Mathf.Epsilon);
     
     }
     
 }
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Answer by NoseKills · Nov 11, 2017 at 10:22 AM

The part that looks suspicious here is

 decimal fractionValue = 1 / lastFraction;

When you divide an integer by an integer, the result is always an integer.

If integer lastFraction is greater than 1, the result is 0.

I didn't check the rest of the math but if you want to get a decimal result, make the "1" a "decimal 1" and the result will be 1 too.

Try

 decimal fractionValue = 1m / lastFraction;

"m" is the suffix that makes an integer literal decimal.

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avatar image Bunny83 · Nov 11, 2017 at 12:18 PM 0
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Right, however i'm curious why he actually calculates PI manually with this infinite series and why he called the method Golden. The Leibniz formula for Pi converges extremely slow.

I also wouldn't recommend to use Invoke to call Golden itself this way. It's bad for performance. Using InvokeRepeating would make more sense here.

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