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Question by virtualproz · Apr 23, 2018 at 07:09 AM · physicsrigidbodyjumpingforce

Jump forward then back initial position

alt text

 private Rigidbody rg;
 public float gravity;
 public float Jumpvelocity;
 public float forwardVeocity;

 // Use this for initialization
 void Start () {

     rg = GetComponent<Rigidbody>();
     Physics.gravity = new Vector3(0, -gravity, -3);
     
 }
 
 // Update is called once per frame
 void FixedUpdate () {
     
     if(Mathf.Sign(rg.velocity.y) ==-1f){

         transform.position = new Vector3(0, transform.position.y, 0);

     }
 }

 private void OnCollisionEnter(Collision collision)
 {
     
     rg.velocity=new Vector3(0, Jumpvelocity, forwardVeocity);
 }

}

here is my code that my trying to achieve this effect

As you can see that in gif, ball jump one disk to another disk but not collided with upper disk.how to make this jump, ball jump in y position and also in forward direction and then back to initial position on z..thanks in advance. @

webpnet-gifmaker.gif (449.9 kB)
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avatar image Firas4d · Apr 23, 2018 at 09:04 AM 0
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Is this what you're looking for? AddForce

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