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Question by BOIindiegames · Apr 18, 2018 at 08:10 AM · 2d gameintegershoprocket

Sprite Reseting to default after scene switch

The Script is To long to post one by one every line but I have integers of 0-1 when you buy a rocket and When i buy a rocket and equip it after I switch scenes Like to go main menu it resets to the editor sprite i put on it.

      void Start () {
     
     spriteRenderer = gameObject.GetComponent<SpriteRenderer>();

     moneyAmount = PlayerPrefs.GetInt("MoneyAmount");
     model1Sold = PlayerPrefs.GetInt("model1Sold");
     model2Sold = PlayerPrefs.GetInt("model2Sold");
     model3Sold = PlayerPrefs.GetInt("model3Sold");
     model4Sold = PlayerPrefs.GetInt("model4Sold");
     model5Sold = PlayerPrefs.GetInt("model5Sold");
     model6Sold = PlayerPrefs.GetInt("model6Sold");
     model7Sold = PlayerPrefs.GetInt("model7Sold");
     model8Sold = PlayerPrefs.GetInt("model8Sold");
     model9Sold = PlayerPrefs.GetInt("model9Sold");
     model10Sold = PlayerPrefs.GetInt("model10Sold");
     model11Sold = PlayerPrefs.GetInt("model11Sold");
     model12Sold = PlayerPrefs.GetInt("model12Sold");
     model13Sold = PlayerPrefs.GetInt("model13Sold");
     model14Sold = PlayerPrefs.GetInt("model14Sold");
     model15Sold = PlayerPrefs.GetInt("model15Sold");
     model16Sold = PlayerPrefs.GetInt("model16Sold");
     ///////////////////////////////////////////////
    




 }
 
 // Update is called once per frame
 void Update () {
    

     moneyText.text = "" + moneyAmount.ToString();
     moneyAmountText.text = "" + moneyAmount.ToString();
     moneyAmountText2.text = "" + moneyAmount.ToString();

     model1Sold = PlayerPrefs.GetInt("model1Sold");
     model2Sold = PlayerPrefs.GetInt("model2Sold");
     model3Sold = PlayerPrefs.GetInt("model3Sold");
     model4Sold = PlayerPrefs.GetInt("model4Sold");
     model5Sold = PlayerPrefs.GetInt("model5Sold");
     model6Sold = PlayerPrefs.GetInt("model6Sold");
     model7Sold = PlayerPrefs.GetInt("model7Sold");
     model8Sold = PlayerPrefs.GetInt("model8Sold");
     model9Sold = PlayerPrefs.GetInt("model9Sold");
     model10Sold = PlayerPrefs.GetInt("model10Sold");
     model11Sold = PlayerPrefs.GetInt("model11Sold");
     model12Sold = PlayerPrefs.GetInt("model12Sold");
     model13Sold = PlayerPrefs.GetInt("model13Sold");
     model14Sold = PlayerPrefs.GetInt("model14Sold");
     model15Sold = PlayerPrefs.GetInt("model15Sold");
     model16Sold = PlayerPrefs.GetInt("model16Sold");

      public void Menu()
 {

     
    
     SceneManager.LoadSceneAsync(0);
     PlayerPrefs.SetInt("MoneyAmount", moneyAmount);
     PlayerPrefs.SetInt("model1Sold", model1Sold);
     PlayerPrefs.SetInt("model1Sold", model2Sold);
     PlayerPrefs.SetInt("model1Sold", model3Sold);
     PlayerPrefs.SetInt("model1Sold", model4Sold);
     PlayerPrefs.SetInt("model1Sold", model5Sold);
     PlayerPrefs.SetInt("model1Sold", model6Sold);
     PlayerPrefs.SetInt("model1Sold", model7Sold);
     PlayerPrefs.SetInt("model1Sold", model8Sold);
     PlayerPrefs.SetInt("model1Sold", model9Sold);
     PlayerPrefs.SetInt("model1Sold", model10Sold);
     PlayerPrefs.SetInt("model1Sold", model11Sold);
     PlayerPrefs.SetInt("model1Sold", model12Sold);
     PlayerPrefs.SetInt("model1Sold", model13Sold);
     PlayerPrefs.SetInt("model1Sold", model14Sold);
     PlayerPrefs.SetInt("model1Sold", model15Sold);
     PlayerPrefs.SetInt("model1Sold", model16Sold);
     ///////////////////////////////////////////////
 }

public void BuyRocket1() {

     moneyAmount -= 500;
     PlayerPrefs.SetInt ("model1Sold", 1);        
     buyButton1.gameObject.SetActive (false);
     spriteRenderer.sprite = Model1;

}

If You need any more details or script just say i'll send

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avatar image tormentoarmagedoom · Apr 18, 2018 at 08:15 AM 0
Share

Good day.

If you come to Unity Answers for help, we need to know what you have, what you did, what you discovered, and more important, whats not working and what you want to achieve!

I read the post and i dont know what you want or need!

Explain more please!

:D Bye!

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