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Question by fhvnb · Aug 28, 2016 at 06:49 PM · forceragdoll

There is no 'Rigidbody', but there is.

"MissingComponentException: There is no 'Rigidbody' attached to the "Bip01 Pelvis" game object, but a script is trying to access it. You probably need to add a Rigidbody to the game object "Bip01 Pelvis". Or your script needs to check if the component is attached before using it."

Enemy dies, gets replaced with Ragdoll enemy when health reaches 0. This is the script on the ragdoll, which i want to add force too:

 #pragma strict
 
 var destroyTime : float = 10.0f;
 
 function Start () {
     addForce();
     Destroy(gameObject, destroyTime);
 }
 
 function addForce()
 {
     gameObject.Find("Bip01 Pelvis").GetComponent.<UnityEngine.Rigidbody>().AddRelativeForce(-transform.forward * 3000);
 }



I do have a Rigidbody on the pelvis. I've tried looking up answers, but i legit can't fix it, scripting isn't my thing :/

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Answer by Dream_in_code · Aug 29, 2016 at 04:43 AM

After getcomponent add Rigidbody2D not rigidbody only

UnityEngine.Rigidbody2D>()

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avatar image fhvnb · Jan 17, 2017 at 01:07 AM 0
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Yo, thanks for the help btw bro, you think you could help me with my second question? It's on my profile, bai ^^

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