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Question by Inan-Evin · May 19, 2011 at 09:49 PM · colliderforce

Hitting Collider,Not Being Effected ?

Hello guys, i have a problem. I have a parachute system,actually it's more like an airplane system,anyway i want to shake a little bit and tint the screen to the red a bit if i hit to the buildings in the city. BUT , right now i won't deal with tint, my problem is when i collide with the mesh collider of the building the screen gets crazy and i can't get the control back , what should i do not to be effected from colliding ? ( But the problem, I also need to be effected for little shaking )

I also thought that i can ignore all the colliders and do sumthing like that :

 var distance : float = 1000;
 
 
     function Update()
     {
     
     var building = GameObject.FindWithTag("City1");
     
     if(Vector3.Distance(transform.position,building.transform.position) < distance )
     {
     Add force or sumthing
     }
     
     }


but when i do it like this, first building is OK but the function doesn't work on other buildings,please help :)

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Answer by Mirhous · May 19, 2011 at 11:12 PM

What do you mean by "The system gets crazy"?? Assuming that the collision dont wok properly and your character simply goes inside the buildings mesh I would say for you to check:

  • The collision only happens if at least one side has a rigidbody/charcontroller component.

  • Look if one or more of the colliders involved are "triggers".

  • About your posted code, the problem is probably the tag you chose for finding the GO. Take a look in all the building's tags.

Hope it helped...

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avatar image Inan-Evin · May 20, 2011 at 09:57 AM 0
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I meant that I lost control, the screen starts rotating it's like plane is falling down but i can't take the control back, it's being effected by the rigidbody. Also the tags are O$$anonymous$$,there is gotta be something else.

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