- Home /
Quickly running physics simulation
Hey,
I am making a game which has "billiard-like" 2D physics, and I need to run the simulation very quickly to find the end result (and not let it play out and wait for it to finish).
Is it possible using Unity's built-in physics system? Or do I need to integrate/write a new physics engine for my needs?
Thanks
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612144437im_/https://answers.unity.com/themes/thub/images/avi.jpg)