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Question by claudiumitu69 · Dec 06, 2019 at 12:44 PM · 2denemyrpgsidescroller

enemy follow player 2d sidescroller rpg

my enemy is very confused, he s running away from the player when the game starts and if i go near him he s trying to go to the player then he s running and it s very confused what can i do, here is the script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy : MonoBehaviour {

 public int health;
 public float speed;

 public GameObject BloodEffect;

 public bool FindPlayer;

 public Animator enemyAnim;

 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {

     if (health <= 0)
     {
         Destroy(gameObject);
     }
     transform.Translate(Vector2.left * speed * Time.deltaTime);
 }

 public void TakeDamage(int damage)
 {
     Instantiate(BloodEffect, transform.position, Quaternion.identity);
     health -= damage;
     Debug.Log("Damage Taken");
 }

 void GiveDamage()
 {
     if (FindPlayer)
     {
         if (GameObject.FindGameObjectWithTag("Player"))
         {
             GetComponent<Health>().Damaged();
         }
     }
 }

 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.name == "Player")//or tag
     {
         collision.GetComponent<Health>().Damaged();
     }
 }

}

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