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Question by Maschinenmensch · Mar 07, 2020 at 07:01 AM · physicsscaletimescaleforces

Why do my objects seem to float after collision?

This seems to be a "simple" problem and perhaps an "obvious" answer. Howerver I can't seem to find it in any posts so I must be using the wrong vocabulary. I have two small spheres in translucent box. They're free to bump around as the box is manipulated by rotating and shaking. When they collide into the wall, they seem to float through the air, slow motion. I've tried changing the mass, the gravity, the timescale... I can't seem to get it true to the real world. In the real world these sphere would be 3-5cm diameter and the box about 10cm 1.5 scale, .5 mass, -9.87 gravity Max Allowed Timestep .36 Fixed timestamp .01 Timescale 1 alt text

screen-shot-2020-03-07-at-20012-am.png (268.8 kB)
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avatar image JPhilipp · Mar 07, 2020 at 08:01 AM 0
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@$$anonymous$$aschinenmensch So the spheres are rigidbodies with a sphereCollider and have gravity turned on, is that right? What drag and rotational drag do they have in the inspector settings?

avatar image Maschinenmensch JPhilipp · Mar 07, 2020 at 07:34 PM 0
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Correct. Gravity is on, Dynamic and Static Friction is 0, Bounciness .2, Drag is 0

[1]: /storage/temp/153820-screen-shot-2020-03-07-at-23220-pm.png

screen-shot-2020-03-07-at-23038-pm.png (167.1 kB)
screen-shot-2020-03-07-at-23220-pm.png (42.1 kB)
avatar image tormentoarmagedoom · Mar 07, 2020 at 10:43 AM 0
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Hello.

We are not magicians. We need info.

show us the inspector of the objects, show us code if have, show all you can so we can see it.

avatar image Maschinenmensch tormentoarmagedoom · Mar 07, 2020 at 07:35 PM 0
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Thank you for the help. Attached is the inspector. No code on them, just a sphere collideralt text

screen-shot-2020-03-07-at-23038-pm.png (167.1 kB)

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Answer by jinoh · Mar 07, 2020 at 08:30 PM

it runs with high fps?

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