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Question by Mr_Couz · Dec 11, 2013 at 03:23 PM · texturedynamicsreadable

Make readable Heightmap Texture Dynamically Generated

Hello everyone,

First i apologize for my bad english :p

I will try to be clearest as possible, I need to passed "Readable" Heihtmap png dynamically generated.

--> Context : I work on TD project since couple of month, I included a Level_Editor scene. With this one, i can modify terrain Height and texture, and place path, finish and startpoint. When i saved the Map, i analyse the terrain and create the Heightmap.

Problem, when i try to import the Heightmap on terrain in new scene, ERROR need to passed this texture to Readable on ImportSetting. But i'm on runtime, not Editor...

The project is really close to end(alpha ofc), and i'm stuck with this since 2 day, please help me :p

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avatar image Fornoreason1000 · Dec 11, 2013 at 03:30 PM 0
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is this Height texture an asset or part of the terrain.

avatar image Mr_Couz · Dec 11, 2013 at 04:28 PM 0
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thx for your interest Fornoreason,

I create this texture and i store her in "Resources" Folder. All that at runtime.

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