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Unity dynamically load objects in game or simulation in web player, IOS and Android
i have to make a simulation in unity web player, IOS and Android but i need some information that can i load objects (all kinds of objects like texture, lights, sounds etc ) dynamically in my unity simulation. I have read about asset bundle but i am not fully understand there is a little bit confusion about it so please clear those confusion.
I just want to build the application only one time. after that in future i will create new objects and i want my application to load them. but i don't want to build my application again and again so is it possible ? . if its then will it be done through Asset bundle as well? or there is another way to load those objects in application?
I just want to hit my server and fetch all objects that s what i want to do. any help would be appreciated
Answer by Graham-Dunnett · Apr 01, 2013 at 06:09 PM
Think of an assetbundle as being like a zip file. It contains whatever Unity objects you like. Unity cannot read these objects directly, but can read the zip files. Put on your web server a file that lists all of the assetbundles that are available. The game can access this using WWW, then you know the assetbundles which can be fetched so fetch the ones you need/want.
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