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Question by Pikoloo · Oct 14, 2020 at 07:33 PM · c#2d gameplayer movementflying

Player Momentarily Stuck at Edges of Screen!

Hey, i am working on a 2d game thats rounded about a player dodging random objects while flying...something like flappybird. the game work normal.

But the problem is when the player when touch the top screen edge and keep adding force the player get stuck a while on the edge. i think i need to disable adding force when the player touch the edge of the screen.

I hope u guys help me.

This the player code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Jetpack: MonoBehaviour
 {
     public GameManager GameManager;
     private Rigidbody2D rb;
     private float jumpForce = 40f;
     private bool engineIsOn;
 
     [SerializeField] private GameObject fire;
 
     void Start()
     {
         engineIsOn = false;
         fire.SetActive(false);
         rb = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKey(KeyCode.Space))
         {
             engineIsOn = true;
             fire.SetActive(true);
         }
         else
         {
             engineIsOn = false;
             fire.SetActive(false);
         }
 
         transform.position = new Vector3(Mathf.Clamp(transform.position.x, -4.5f, 4.5f),
         Mathf.Clamp(transform.position.y, -4.5f, 4.5f), transform.position.z);
 
         
     }
     private void FixedUpdate()
     {
         switch (engineIsOn)
         {
             case true:
                 rb.AddForce(new Vector2(0f, jumpForce),ForceMode2D.Force);
                 break;
 
             case false:
                 rb.AddForce(new Vector2(0f, 0f), ForceMode2D.Force);
                 break;
         }
     }
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         GameManager.gameover();
     }
 }
 
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Answer by Pikoloo · Oct 14, 2020 at 07:44 PM

Please help, i am about to finish this game and i dont want to abandon this project .

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