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Question by nicoolsen10 · Jun 10, 2019 at 11:59 AM · enemyenemy aiflying

Enemy flying

so im creating a enemy in a game where it will go after a building but if the player come withing a distance its attacking the play but i have a problem where if the enemy is attacking a building its flying and i dont want it to fly how do i stop it from flying? this is the script

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GroundEnemyController : MonoBehaviour { public GameObject Player; public GameObject Enemy; public GameObject Building; public float MoveSpeed = 5f; public float MaxDist = 10f; public float MinDist = 5f; public float lookRadius = 10f; public float attackRadius = 100f; public float Health = 100f;

 // Start is called before the first frame update
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("Player");
     Enemy = GameObject.FindGameObjectWithTag("Enemy");
     Building = GameObject.FindGameObjectWithTag("Building");
 }

 // Update is called once per frame
 void Update()
 {
     if ((Player.transform.position - transform.position).sqrMagnitude <= lookRadius * lookRadius)
     {
         transform.LookAt(Player.transform);
         transform.position += transform.forward * MoveSpeed * Time.deltaTime;
     } else if ((Building.transform.position - transform.position).sqrMagnitude <= attackRadius * attackRadius)
     {
         transform.LookAt(Building.transform);
         transform.position += transform.forward * MoveSpeed * Time.deltaTime;
     }

 }

 void OnDrawGizmosSelected()
 {
     Gizmos.color = Color.red;
     Gizmos.DrawWireSphere(transform.position, lookRadius);
 }

 public void TakeDamage(float amnt)
 {
     Health -= amnt;
     if (Health <= 0)
     {
         print("Enemy Has died!!!");
         Destroy(Enemy);
     }

     print("Enemy took some damage");
 }

}

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Answer by Kennai · Jun 10, 2019 at 12:21 PM

I bet it because your building Y position is not zero. Maybe you can do something like that for moving to building

 Vector3 vect;
 vect = Building.transform.position;
 vect.y = 0;
 transform.LookAt(vect);
 transform.position += transform.forward * MoveSpeed * Time.deltaTime;
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avatar image nicoolsen10 · Jun 10, 2019 at 12:30 PM 0
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Can you show in my script where i need to place it?

avatar image nicoolsen10 · Jun 10, 2019 at 12:51 PM 0
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It worked but now when the player jump the enemy try to fly against the player how do i fix that?

avatar image Kennai nicoolsen10 · Jun 10, 2019 at 02:07 PM 0
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Share code pls

avatar image nicoolsen10 Kennai · Jun 10, 2019 at 03:52 PM 0
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The code is the exact same as you see right above here

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