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Question by hannacho700 · Oct 11, 2018 at 08:23 AM · physicsgravityfrictionenergy

why sphere stop?

alt text

I made rail in blender. And I gave 0 Friction to all of them. first time sphere go up and down. An then it stops slowly. I don't have any idea of this situation. I want that sphere doesn't stop.

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Answer by qobion · Oct 11, 2018 at 12:04 PM

Your sphere is affected by gravity. If you want it run in circle you can either use Transform.RotateAround, or set rigidbody's drag to 0 and Use Gravity to false and then at Start() add force using Rigidbody.AddForce

 float speed = 9.81f;
 void Start()
 {
     GetComponent<Rigidbody>().AddForce(Vector3.down * speed);
 }


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