- Home /
Simple arcade car Physics
Hello,
I am trying to make a simple, arcade-ish racing game. I wrote a script for the car using wheel colliders. The whole thing works fine, however I cannot get the desired behaviour.
First problem is that the wheels are spinning too much on acceleration. So, I increased the forward friction stiffness. The result is not that bad. The second problem is the sideways slip. I want to have almost no slip. If I increase the sideways stiffness a lot, the car is impossible to drive because it oversteers when you turn, and therefore loose control. If I don't, the car slips too much, especially when high motor torque is applied. I want to be able to have high motor torque, and almost no sideways slip on hard turns.
What I am after is a car to behave somewhat like "Smashy Road: Wanted". Another good example would be this video: https://www.youtube.com/watch?v=41JLyWN4pfk∈dex=36&list=PL-53SQoWujdjGn0vTu5y6B0iCXuN2_P_g
Any tips on how to achieve this arcade driving style?
Thanks
Your answer
Follow this Question
Related Questions
Car trembling when reaching a certain speed 1 Answer
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Why does my car re-align after drift into the original direction? 0 Answers
WheelCollider rotates mesh wrong 1 Answer