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Question by Sackpote · Jul 02, 2020 at 08:47 AM · charactercontrollerdistancedistance check

Limit the distance between a GameObject and a Character Controller

Hi, I'm trying to limit the distance between a GameObject and a Character Controller. I thought I could predict the next position of my character and then check if it would be less or equal to the Vector3.distance between itself and the GameObject but I don't think I can do that with CharacterController.Move()

How can I do that ?

Thanks!

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