searching for vertices near gameobject
so im working on some idea of mine.. i made a perlin noise mesh generator with a minimum height of 0 and max height of 2 and on start function i instantiate an object. im trying to get the perlin noise empty game object mesh generator to recognise if its vertices are at a certain distance to the object i instantiate and if they are at this distance or closer to the game object i want them to be at a height of zero (flat ground for the object).. how is it best to do this? will post the code if needed.. still not sure how to do that on these forums as im new here. thank you for any help possible
Your answer
![](https://koobas.hobune.stream/wayback/20220612183802im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Object's mesh does not move/rotate when object moves/rotates 0 Answers
Terrain Data procedural generation, Gaps 1 Answer
How to move single vertex in a subdivided plane 0 Answers
HTC VIVE distance between controllers 0 Answers
Object Conformity 0 Answers