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Question by 017Bluefield · Mar 22, 2017 at 02:04 AM · animationrotation axisflyingflight simupside-down

How *not* to fly completely upside-down (Drakengard-esque)

I'm looking into creating a "flight simulation" game, but with a dragon, a la Drakengard. I took a look at the basic aircraft in the Unity Vehicles package, but when I tested those, I found that they do something that I don't want them to do.

Basically, I don't want the dragon to rotate onto its back and fly completely upside-down. I want the model to remain upright in-flight. I can deal with the model tilting to one side because I'm turning. I just don't it to affect the dragon like a paper airplane.

Is the solution to apply the act as an animation, or am I missing something important?

Here's an example from Drakengard.

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