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Question by saadsaiyed7 · Apr 09, 2019 at 11:39 PM · mousethird-personbulletspointerthrowing

How to throw a RigidBody in the direction of Mouse Pointer (3D)?

Hello everyone, I need help!! so I am creating a 3d game with bunch of obstacle(cubes) in it. player will shoot a bullet(gameObject). Bullet will spawn at the position of player. my main camera is like third person perspective.

now my problem is I can add force in forward direction, but I need to throw my bullet in the direction of my mousePointer. How can I do it. If you want my scripts or screenshot of how my game looks like, please give me ur email and I will surely send.

Please Help!!

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Answer by qobion · Apr 10, 2019 at 06:57 AM

 Camera cam;
 Rigidbody r;
 Vector3 direction = cam.ScreenPointToRay(Input.mousePosition);
 r.AddForce(direction * 100);

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Answer by yozaak · Jan 09 at 01:44 PM

Would just like to modify code shared by @qobion a bit.

Camera cam; Rigidbody r;

//cam assignment cam = GameObject.Find("Main Camera").GetComponent();

//As ScreenPointToRay return a Ray type, it is required to use Ray.direction to get Vector3 direction

Vector3 direction = cam.ScreenPointToRay(Input.mousePosition).direction;

r.AddForce(direction * 100);

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avatar image saadsaiyed7 · Jan 10 at 05:01 PM 0
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Thanks for your PROMPT response.

avatar image yozaak saadsaiyed7 · Jan 10 at 05:07 PM 0
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No problem. Just adding this for any future reference. I myself was searching for a solution yesterday when I stumbled on this thread.

Cheers !

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