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Question by Hawknasty13 · Oct 01, 2018 at 06:19 PM · mousepositionthrowing

How do I throw an object toward mouse cursor in 3D?

I am making a 3d side-scroller where the player can throw instantiated snowballs. Right now I have it so the player can throw the snowballs "forward", but I have decided that throwing the snowballs where the mouse click is will be better for the game.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ThrowSnowball : MonoBehaviour {
 
     public GameObject Snowball;
     private Transform myTransform;
     public float propelForce = 30f;
     private Vector3 MousePos;
 
     // Use this for initialization
     void Start () 
     {
         SetInitialReferences();
     }
     
     // Update is called once per frame
     void Update () {
    
     { 
         Vector3 MousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y,0);
         
         MousePos = Camera.main.ScreenToWorldPoint(MousePos);
     }
 
     {
         if (Input.GetButtonDown("Fire1"))
         {
             throwSnowball();
         }
     }
 
     void SetInitialReferences()
     {
         myTransform = transform;
     }
 
     void throwSnowball() //instantiate snowball.  myTransform is player location and TransformPoint is in front of player using vector.
     {
         GameObject go = (GameObject) Instantiate(Snowball, myTransform.TransformPoint(0f, 0, 0), myTransform.rotation);
 
         go.GetComponent<Rigidbody>().AddForce(myTransform.forward * propelForce, ForceMode.Impulse);
 
         Destroy(go, 5);
     }
 
    
 }


I want to make the player throw the snowball where the MousePos is.

AddForce.myTransform.FORWARD <-- need that to be MousePos, but apparently that is not allowed.

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