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Question by antonsimmerle · Feb 28 at 10:34 AM · third-persongame developmentmouselock

Lock Third Person player rotation

Hey guys, I want that my third person character has a lock so he don't rotates over 360°. I hope someone has a solution.

Here's the mouse rotating script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class LockMouse : MonoBehaviour {

public float mouseSensitivity = 500f; public Transform playerBody;

float xRotation = 0f;

 // Start is called before the first frame update
 void Start()
 {
   Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     //float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseX;
     xRotation = Mathf.Clamp(-180, xRotation, 180);

     playerBody.Rotate(Vector3.up * mouseX);


 }

}

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Answer by V_0_1_D_ · Feb 28 at 09:25 PM

Change last two lines like this:

 xRotation = Mathf.Clamp(xRotation, -180, 180);
 playerBody.rotation = Quaternion.AngleAxis(xRotation, Vector3.up);

Good Lock :)

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Answer by antonsimmerle · Mar 01 at 06:51 PM

Thank you very much, it worked very well!

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