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Cinemachine Freelook Camera Issue when using the new Input System
When I position my camera towards the bottom rig, it floats towards a specific point that I didn't set. The rig can move horizontally but the camera is stuck in place, I'm unsure why this happens, however this didn't happen before I added the new input system by Unity into the game.
Oddly enough, setting up the motion worked for the cinemachine rig and is able to move around freely, it's just when it goes to the bottom rig where it locks in place untill I move the camera back up. It even circles around a spot no where near the rig and also focuses at the wrong place as well, this image shows the point it is supposed to look to, this works corion.pngrectly for the top and middle rig. This image shows where the bottom rig looks, as well as it's high Y-Axis Value, with the Cinemachine Rig completely detached from the camera.
,I have a same problem..only the rigs move with player..camera still that place...@Somiaz