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Question by Memnyatta · May 25, 2021 at 12:08 PM · third-personcamera follow

I'm having a problem with preventing the camera clipping

This code suppose to move player's 3d person camera closer if it collides with another object, whick works fine, but i can't figure out how to make the camera move to the original position, if there is enough distance behind it. The camera itself is parented to the moving 'invisible gun' with a first person looking script on it

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class raycast_forthecamera : MonoBehaviour
 {
     private LayerMask LayerGround; 
 
     public Transform player; 
     public Transform currentPosition; 
 
  
     public float ogRange = 15f; 
 
     RaycastHit hitInfo; 
     float hitDistance;
     // Start is called before the first frame update
     void Start()
     {
 
         LayerGround = LayerMask.NameToLayer("Ground"); 
 
         transform.localPosition = new Vector3(0f, 0f, ogRange);
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
         AntiClipping(); 
 
      
 
     }
 
    
     void AntiClipping()
     {
 
      
 
         
 
 
 
         if (Physics.Raycast( currentPosition.position, player.position, out hitInfo) && hitInfo.transform.gameObject.layer == LayerGround) 
         {
          
 
              hitDistance = hitInfo.distance; 
 
             Debug.Log(hitDistance);
 
             transform.localPosition =- new Vector3(0f, 0f, hitDistance); 
 
           
 
 
 
         }
 
 
        
         
 
 
     }
 
    
 
 }
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