Question by 
               jono56667 · Apr 21, 2021 at 05:22 AM · 
                c#movementjumpingthird-person  
              
 
              character stops moving when jumping
the jumping itself works okay its just when i jump it loses all forward moment and just jumps upwards.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class characterLocomotion : MonoBehaviour { Animator animator; Vector2 input;
 Rigidbody RB;
 public bool Grounded;
 public float jumpForce;
 public float XM;
 public float YM;
 // Start is called before the first frame update
 void Start()
 {        
     animator = GetComponent<Animator>();
     RB = GetComponent<Rigidbody>();
     Grounded = true;        
 }
 void Update()
 {
            
     if (Input.GetKeyDown(KeyCode.LeftShift))
     {
         if(Input.GetKey(KeyCode.W))
         {
              animator.SetBool("IsSprint", true);
         }
     }
         
     if (Input.GetKeyUp(KeyCode.LeftShift))
     {
         animator.SetBool("IsSprint", false);
     }
     
 }
 // Update is called once per frame
 void FixedUpdate()
 {
     input.x = Input.GetAxis("Horizontal");
     input.y = Input.GetAxis("Vertical");
     animator.SetFloat("InputX", input.x);
     animator.SetFloat("InputY", input.y);
     if (Input.GetKey(KeyCode.Space) && Grounded)
     {
         RB.AddForce(input.x, jumpForce,input.y, ForceMode.Impulse);
         animator.SetBool("Jump", true);
         Grounded = false;
         input.x = Input.GetAxis("Horizontal");
         input.y = Input.GetAxis("Vertical");
     }
     if (Grounded == true)
     {
         animator.SetBool("Jump", false);
     }
     if(Grounded == false)
     {
         input.x = Input.GetAxis("Horizontal");
         input.y = Input.GetAxis("Vertical");
     }
 }
 private void OnCollisionEnter(Collision collision)
 {
     if(collision.gameObject.tag == "Terrain")
     {
         Grounded = true;
         animator.SetBool("Jump", false);
     }
 }
 
               }
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