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Question by alexsteam4 · Sep 23, 2021 at 12:38 PM · animationmovement2d gameaccelerometeracceleration

Aceleration 2D

Hello, how can i add progressive acceleration for my player?

For the switch between the normal walk animation and run animation after i get pass a defined value it can be done from the animator tab or i need to also call it on the script?

This is my current script for movement:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class movement2d : MonoBehaviour
 {
     Rigidbody2D body;
 
     float horizontal;
     float vertical;
 
     public float runSpeed = 10.0f;
     public Animator animator;
 
     // Start is called before the first frame update
     void Start()
     {
         body = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
         
         horizontal = Input.GetAxisRaw("Horizontal");
         vertical = Input.GetAxisRaw("Vertical");
 
         Vector3 CharacterScale = transform.localScale;
         if (Input.GetAxis("Horizontal") < 0)
         {
             CharacterScale.x = -5;
         }
         if (Input.GetAxis("Horizontal") > 0)
         {
             CharacterScale.x = 5;
         }
         transform.localScale = CharacterScale;
     }
 
     private void FixedUpdate()
     {
         body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
     }
 }
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