Is the order of invoke script Awake/Start is determined in a scene?
Hi, I'm creating a network game where need to ensure all clients init gameobject's init method (Awake and Start) with same order in a scene.
The document said, "The order numbers are arbitrary and do not represent any physical quantity. The Editor stores these values in the script metadata files. You can leave gaps between order numbers to help avoid extraneous file changes when you add or move other scripts in the list."
How does order setting in the script metadata files? Is that means all clients init script with same order? Could someone give a detail clarify? Thanks!
Your answer
![](https://koobas.hobune.stream/wayback/20220613032055im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
garbage collection in between scene changes? 2 Answers
Get current scene number 3 Answers
Loading new scene, array looses elements after Start() is executed. 2 Answers
How can you queue a sequence of multiple scenes... 0 Answers
SceneManager.sceneLoaded returns scene.isLoaded as false, is this intended? 1 Answer