- Home /
Instantiating two rigidbody at a time
Just making a simple game where i am meant to instantiate a single rigidbody and make it travel forward from where it spawns in, instead it instantiates two rigidbodys and doesnt travel forward at all.
public Rigidbody laser;
public GameObject LaserSpawn;
private float fireRate = 0.65f;
private float shotReady;
private float velocity = 50f;
void Start () {
}
void Update () {
if(Input.GetKeyDown (KeyCode.Space) && Time.time > shotReady)
{
shotReady = Time.time + fireRate;
GameObject laserShot = Instantiate(laser, LaserSpawn.transform.position + LaserSpawn.transform.forward, laser.transform.rotation)as GameObject;
laserShot.rigidbody.AddForce(laserShot.transform.forward * velocity, ForceMode.Impulse);
}
}
}
any help will be much appreciated
Did you drag laser
from the Hiearchy area or from the Assets area?
Is the drag set to 0 or appropriately low in the inspector?
Answer by ramp · Jan 21, 2015 at 01:03 PM
Hello,
Use Rigidbody instead of GameObject,like this may be help.
Rigidbody laserShot = Instantiate(laser, LaserSpawn.transform.position + LaserSpawn.transform.forward, laser.transform.rotation)as Rigidbody;
Thanks
Ram
I'm an idiot and had the script on two things (the player and laserSpawn) all is sorted now
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Orbit problem in 5.0 unity 1 Answer
Rigidody.velocity = Direction * speed; How to get direction? 1 Answer
First person camera judder with rigidbody based characters 1 Answer