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Question by Mikepopularpro · Apr 02, 2020 at 10:15 PM · jumpplayer movement

How do I stop Infinte jumping?

I'm making an player-controller script & it allows you to jump infinitly. Does anyone know how to fix this? This is my code:

float leftRight; float jump; public float speed; public float jumpSpeed;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {

     leftRight = Input.GetAxis("Horizontal");
     jump = Input.GetAxis("Jump");

     transform.Translate(Vector3.right * Time.deltaTime * speed * leftRight);
     transform.Translate(Vector3.up * Time.deltaTime * jumpSpeed * jump);

 }

}

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Answer by Mikepopularpro · Apr 02, 2020 at 10:16 PM

oh some of the code didn't show the box. well the things at the top were variables.

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Answer by guy1687621 · Apr 02, 2020 at 10:33 PM

you have to do a boolean check. check is your character on the ground.

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avatar image Mikepopularpro · Apr 02, 2020 at 10:35 PM 0
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how do I do that?

avatar image guy1687621 Mikepopularpro · Apr 03, 2020 at 05:33 AM 0
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you can find that on youtube

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Answer by Shakarane · Apr 02, 2020 at 11:05 PM

Create an imaginary circle underneath the player and check if the circle is colliding with anything

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avatar image Shakarane · Apr 02, 2020 at 11:06 PM 0
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void CheckIfGrounded() { // Create an object called collider // "collider"'s value is the collider "OverlapCircle" returns // Overlap circle creates an imaginary circle. When something collides with it, collider = whatever object it collided with Collider2D collider = Physics2D.OverlapCircle(isGroundedChecker.position, checkGroundRadius, groundLayer); if (collider != null) { isGrounded = true; } else { isGrounded = false; } }

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