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Question by Kitai · Feb 20, 2014 at 03:23 PM · rotationmovementjoysticktop down

No movement to negative z-axis.

Hi,

I'm working with this 3D top down shooter game and try to get my character to look to the direction it's moving. I'm using joystick as a controller. Now it's looking where it should be going but not going there, not at least if the direction is negative z-axis. Any ideas?

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent (typeof (CharacterController))]
 public class JoystickLook : MonoBehaviour {
 
     public float speed = 10f;
 
     private CharacterController controller;
 
     private Vector3 input = Vector3.zero;
     private Vector3 motion = Vector3.zero;
         
 
     // Use this for initialization
     void Start () {
         controller = GetComponent<CharacterController> ();
     }
     
     // Update is called once per frame
     void Update () {
 
         input = new Vector3 (Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
         input = input.normalized;
         
         if (input != Vector3.zero) {
             transform.rotation = Quaternion.LookRotation(input);
         }
         
         motion = input;
         motion *= speed;
 
         Debug.Log (motion);                
 
         controller.Move (motion * Time.deltaTime);
 
     }
 }
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avatar image robertbu · Feb 20, 2014 at 03:40 PM 0
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Having a child game object with an active collider on the character is the usual reason for this behavior. Not sure that is the problem here.

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Answer by Kitai · Feb 21, 2014 at 09:03 AM

Uh, I noticed this from other discussions like this and in my case that wasn't the problem. I think I provided too little information because it finally wasn't my script that was wrong but what I had within my object. So, I started to create my character by adding a First Person Controller prefab from standard assets. Then I deleted Mouse Look from both camera and the parent object and added my script to parent object. This was almost ok. What I also needed to do was to delete the FPSInput Controller and Character Motor scripts. Now I know that starting from the prefab was totally unnecessary (and actually little stupid too.. :|), better to just create camera+object and put these inside of an empty object and attach the script. But what matters the most is that now everything is working beautifully :) That you robertbu for your attempt to help! :)

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