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Question by Jeevan_Unity3DNepal · Jan 15, 2016 at 06:15 PM · player damage

i want to display damage texture every time player gets hurt by enemy.

pragma strict

mport UnityEngine.UI; var startingHealth : int = 100;
var currentHealth : int;
var healthSlider : Slider;
var damageImage : Image;
var deathClip : AudioClip;
var flashSpeed : float= 5f;
var flashColour : Color = new Color(1f, 0f, 0f, 0.1f);
private var isDead : boolean;
private var damaged : boolean;

private var chMotor : CharacterMotor;

private var foot : footstepbyjeevan;

var DeathClip: AudioClip[]; var HurtClip : AudioClip[];

var damageTexture : Texture; var HurtTexture : Texture; var cleanTexture :Texture;

function Awake () {

 chMotor=GetComponent(CharacterMotor);
 foot=GetComponent(footstepbyjeevan);
 currentHealth = startingHealth;
 

 
 
 

}

function Update () {

if(damaged) { damageImage.color = flashColour; damaged=true;

 }
 
  if(damaged==true)
 {
     
          damageImage.color = Color.Lerp (damageImage.color, Color.clear, flashSpeed * Time.deltaTime);
 }
 
    damaged = false;
 
 
 

}

public function TakeDamage (amount : int) { damaged = true;

   currentHealth -= amount;

   healthSlider.value = currentHealth;

 GetComponent.<AudioSource>().clip =HurtClip[Random.Range(0,HurtClip.Length)];

   GetComponent.<AudioSource>().Play();

 
    if(currentHealth <= 0 && !isDead)
 {
    
     Death ();
 }
 
   

}

function Death () {

 isDead = true;


GetComponent.().Play("Death", PlayMode.StopAll);

chMotor.enabled=false;

foot.enabled = false;

     GetComponent.<AudioSource>().clip =DeathClip[Random.Range(0,DeathClip.Length)];

   GetComponent.<AudioSource>().Play();
  

}

  function OnGUI () 
  {
     
  if(damaged)
  {
 

GUI.color = Color(1.0, 1.0, 1.0); //Color (r,g,b,a)

 GUI.DrawTexture(new Rect(0,0,Screen.width, Screen.height), HurtTexture);    

 

}

else { damaged=false; GUI.color = Color(1.0, 1.0, 1.0); //Color (r,g,b,a)

        GUI.DrawTexture(new Rect(0,0,Screen.width, Screen.height),cleanTexture );
 

}

if(currentHealth <= 0) { GUI.color = Color(1.0, 1.0, 1.0); //Color (r,g,b,a)

 GUI.DrawTexture(new Rect(0,0,Screen.width, Screen.height),damageTexture );

}
}

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Answer by Jeevan_Unity3DNepal · Jan 16, 2016 at 03:41 AM

Isnt there any one who can help me

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