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Question by kourohi · Jun 06, 2019 at 11:04 AM · movementmobile

Player Movement for Mobile

Hi There,

I am new here, in my code, everything is working great for Input.GetAxis("Horizontal"); but I can't move it for my mobile device. Please check my code below

public class PlayerControl : MonoBehaviour {

 public bool canMove;
 public static float moveSpeed = 25f;
 [SerializeField]
 float maxPos;
   
 void Update()
 {
     if (!canMove)
     {
         Move();
     }
 }

 private void Move()
 {
    float inputX = Input.GetAxis("Horizontal");
    transform.position += Vector3.right * inputX * moveSpeed * Time.deltaTime;
     float xPos = Mathf.Clamp(transform.position.x, -maxPos, maxPos);
     transform.position = new Vector3(xPos, transform.position.y, transform.position.z);
 }

}

I tried to make it working with UI Button but no luck. It's working with key press.

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avatar image tormentoarmagedoom · Jun 06, 2019 at 11:06 AM 0
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Hello.

I never did a project for mobile, but you should look for, at unity manuals or tutorials how to detect inputs with mobile.

Bye!

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