How to create transitions in the animator without creating a disaster? (Layers?)
How can I add animations without creating a disaster? here I created the transitions of the movement and jump animations, but I still need a lot of animations, attack, death, etc, etc.
What I try to do is animations that can be executed when a certain animation is running, I mean, if I walk and pulse attack, the execution animation is executed, but if I jump, the jump is executed, and so a lot of lines are created and It hinders a lot.
Try to do it by layers but I do not understand very well how to do it so that there is order, help please!
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