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Question by Scrawny · Jun 14, 2018 at 04:15 PM · animationcustomizationskeletonlimbs

Skeleton customization, multiple limb types

I have a mecha-type customization system running, and I'd like to extend the system to different kinds of limb setups (multiple sets of arms or legs attached to one body, or replacing legs with tank treads or the like). I'm not sure how I should go about trying this to make it work as smoothly as possible when it comes to animating and whatnot. Ideas so far:

- Just have a separate skeleton for each combination of arms/legs (a lot of extra work and definitely not optimal when it comes to expanding)
- Instead of having one skeleton, have a bunch of child-limb-skeletons with their own animators as child objects
- Have every possible limb on the basic skeleton, choose animation based on what is actually equipped (using avatar masks? Feels dirty as hell)

Does anyone have experience on what approach would cause the least problems in the future? Any resources I could look into? Ideas? Much appreciated

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