Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CakeTinn · Dec 09, 2021 at 05:21 AM · fpsfirst-person-controllerfirst-person

Why does it flip me around and around (First Person)

I had this working a few weeks ago and I have and used the same code in another project and it flips me around and around. The 'Player' is a empty game object and has a capsule collider, rigid body attached to it and the character controller attached to it plus this code. (the 'player' also within its folder thingy/under the 'player' is the camera and 3d object capsule connected to it) Any help would be most appreciated! Code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 [SerializeField] Transform playerCamera = null;
 [SerializeField] private float mouseSensitivity = 3.5f;

 [SerializeField] private float movementSpeed;

 [SerializeField] private float walkSpeed;
 [SerializeField] private float runSpeed;
 [SerializeField] private float runBuildUpSpeed;
 [SerializeField] KeyCode runKey;

 [SerializeField] float gravity = -25.0f;

 [SerializeField] [Range(0.0f, 0.5f)] float moveSmoothTime = 0.3f;
 [SerializeField] [Range(0.0f, 0.5f)] float mouseSmoothTime = 0.03f;

 [SerializeField] bool lockCursor = true;

 private float cameraPitch = 0.0f;
 private float velocityY = 0.0f;
 CharacterController controller = null;

 Vector2 currentDir = Vector2.zero;
 Vector2 currentDirVelocity = Vector2.zero;

 Vector2 currentMouseDelta = Vector2.zero;
 Vector2 currentDeltaVelocity = Vector2.zero;

 private void Start()
 {
     controller = GetComponent<CharacterController>();
     if (lockCursor)
     {
         Cursor.lockState = CursorLockMode.Locked;
         Cursor.visible = false;
     }
 }


 private void Update()
 {
     UpdateMouseLook();
     UpdateMovement();
 }

 private void UpdateMouseLook()
 {
     Vector2 targetMouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));

     currentMouseDelta = Vector2.SmoothDamp(currentMouseDelta, targetMouseDelta, ref currentDeltaVelocity, mouseSmoothTime);

     cameraPitch -= currentMouseDelta.y * mouseSensitivity;
     cameraPitch = Mathf.Clamp(cameraPitch, -90.0f, 90.0f);

     playerCamera.localEulerAngles = Vector3.right * cameraPitch;
     transform.Rotate(Vector3.up * currentMouseDelta.x * mouseSensitivity);
 }

 private void UpdateMovement()
 {
     Vector2 targetDir = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     targetDir.Normalize();

     currentDir = Vector2.SmoothDamp(currentDir, targetDir, ref currentDirVelocity, moveSmoothTime);

     if (controller.isGrounded)
         velocityY = 0.0f;

     velocityY += gravity * Time.deltaTime;

     Vector3 velocity = (transform.forward * currentDir.y + transform.right * currentDir.x) * movementSpeed + Vector3.up * velocityY;

     controller.Move(velocity * Time.deltaTime);

     SetMovementSpeed();
 }

 private void SetMovementSpeed()
 {
     if (Input.GetKey(runKey))
         movementSpeed = Mathf.Lerp(movementSpeed, runSpeed, Time.deltaTime * runBuildUpSpeed);
     else
         movementSpeed = Mathf.Lerp(movementSpeed, walkSpeed, Time.deltaTime * runBuildUpSpeed);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Hazsha · Dec 09, 2021 at 05:38 AM

Try Constraint rotation in rigidbody in which axis you want to clamp

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hazsha · Dec 09, 2021 at 05:39 AM 0
Share

IF IT'S NOT WORKING THEN CHECK PLAYER.FBX IMPORT SETTING AND ANIMATOR ROOT MOTION

avatar image CakeTinn · Dec 09, 2021 at 06:01 AM 0
Share

Thanks! By Constraining all in the rotation worked great!

Again very much appreciated thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

174 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Having an Animation play when close to 1st person controller 1 Answer

Clipping issues in First Person Perspective 2 Answers

First Person Controller doesn't move 2 Answers

Enabling and siabling first person controller 0 Answers

Can't use trackpad to look around while moving in my first person game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges