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Question by Kaonasz · Mar 28, 2019 at 06:03 PM · raycastcollideraudiosourcefirst-person

How to make the raycast go from global to global positions?

The raycast I make goes only by "addition position"(or something local) from starting point. The problem is with PlayerListener.transform.position or PlayerListener.transform.localPosition I tried both of them..

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Answer by jstopyraIGG · Mar 28, 2019 at 06:24 PM

the raycast takes the start position, and direction. You should write

 //PlayerListener.transform.position - transform.position = direction from transform.position to PayerListener.position
 Physics.Raycast(transform.position, PlayerListener.transform.position-transform.position, out hit)
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Answer by Kaonasz · Mar 28, 2019 at 07:25 PM

@jstopyraIGG Ty man

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