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Question by 3r5k3n · Sep 01, 2013 at 03:53 PM · physicswheelcollidergroundvector3.angle

Get angle beetween surfaces

I've got the angle from my player relative to the surface using this code

 var groundAngle:float;
 var hit:WheelHit;
 if(wCollider.GetGroundHit(hit))
 {
   groundAngle = Vector3.Angle(hit.normal,transform.up);
 }

But how do I get the angle only in the local x axis. In other words I don't wanna know the grounds angle relative to the gameobjects z axis only in it's x axis

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avatar image 3r5k3n · Sep 16, 2013 at 07:27 PM 0
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Answer by robertbu · Sep 16, 2013 at 10:40 PM

I'm not sure what you are going for here. Assuming you are looking for only the angle on the XY plane, you can do the following:

 var v3 = hit.normal;
 v3.z = 0;
 groundAngle = Vector3.Angle(v3, transform.up);

Note that the angle is unsigned.

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