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Question by Proximal-Pyro · Mar 12, 2013 at 09:29 AM · collisiondestroyrpgattackground

[Closed]Not destroying floor?

Hey,

I'm making a RPG game and I have an attack going into the ground. I have this script on it to destroy the hitted target

 function OnCollisionEnter(collision : Collision){
     // This line will destroy the hited object:
     Destroy(collision.gameObject);
     // And now destroy the attack:
     Destroy(gameObject);
 }

But the problem is that if I hit the ground the ground destroys. Is there any way to pervent this from happening?

Thanks //Proximal-Pyro

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Answer by Kleptomaniac · Mar 12, 2013 at 10:01 AM

Do a tag check. For example:

 if (collision.gameObject.CompareTag("Target")) {
      Destroy(collision.gameObject);
 }

This will only destroy objects tagged with the word "Target".

Do the targets have a specific component attached to them, such as a rigidbody? If so, you can also just check for a component:

 if (collision.gameObject.rigidbody) {
      Destroy(collision.gameObject);
 }

This will ignore objects without a rigidbody, such as your floor for example.

Hope that helps,

Klep

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avatar image Proximal-Pyro · Mar 12, 2013 at 10:13 AM 0
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That helped thanks :)

//Proximal-Pyro

avatar image Kleptomaniac · Mar 12, 2013 at 10:23 AM 1
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Please make sure to tick the grey tick to show that this was the accepted solution! :) Glad I could help.

avatar image AlucardJay · Mar 12, 2013 at 11:44 AM 0
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@Proximal-Pyro a video guide to using Unity Answers : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

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