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Question by bsnott · Jun 06, 2012 at 09:28 PM · modeloncreationpossible

Model Creation on Unity?

Is it possible to make a large scale version of something, then group it, resize it, and use it as a model?

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avatar image Berenger · Jun 06, 2012 at 10:49 PM 0
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What do you mean ? Scaling up an object ?

avatar image You! · Jun 06, 2012 at 11:03 PM 0
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Just to try to understand, you want to scale an object larger, group it with some other object(s), resize the group, and use that?

avatar image bompi88 · Jun 06, 2012 at 11:34 PM 0
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Yes, I think so. Try to drop your objects to the scene, scale them and add them to an empty GameObject or so. Then you can scale the empty GameObject, and all objects should scale with the same scaling rate.

avatar image You! · Jun 07, 2012 at 12:22 AM 0
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Then it is definitely possible!

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Answer by TDGuy · Jun 06, 2012 at 11:51 PM

Your question is a bit vague but I do believe that I can answer it. You really want to stay with a different program when making the original (not sure if that is what you meant), and import it to Unity. After you have done that you can then make the object as big or small as needed. You can even take parts of your model and group them as you need to. Just remember that when you do this you will want to create your empty game object and use that as the parent so as to group the different objects that have been imported. Once you have all of your objects sized the way you want to then you can group them all into a single empty gameobject. I hope this helps.

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avatar image bsnott · Jun 07, 2012 at 12:35 AM 0
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How do I group?

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Answer by You! · Jun 07, 2012 at 12:24 AM

Yes, it is definitely possible!

  1. Resize the object(s)

  2. Add the resized object(s) to an empty game object with any name

  3. Resize the empty game object to resize the whole group

  4. The entire thing can be used as you want!

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avatar image bsnott · Jun 07, 2012 at 12:35 AM 0
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Thanks, but I just got Blender for modeling.

avatar image You! · Jun 07, 2012 at 02:48 AM 0
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Just remember that the instructions that I am giving you are for Unity, but the same basic ideas can apply to Blender. Parenting works differently in Blender, but still the same idea.

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