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Question by
Harrier · Jun 20, 2021 at 11:07 AM ·
animatorbonesanimation layers
Manipulate bone transforms between animator layers?
I am trying to write custom IK solution for non-humanoid bones in humanoid RIG, but i don't know how i can manipulate bones between layers. In OnAnimatorIK i can't access non-humanoid bones.
For example:
layer 1 - legs (override)
layer 2 - hands (override)
manipulate bones here
layer 3 - recoil and other (additive)
How i can manipulate non humanoid bones between animation layers? Thanks
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