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Question by VrTechEx · May 22, 2021 at 08:40 PM · animationbones

Animation works fine in generic but it misplaces bone on humanoid type

Hi,

I have all animation work with Unity in Generic type. However when I change to Humanoid, the animation seems off. Some of my bones are misplaced. For example, the bones are not accurate. it slightly move off the original position.

Any clues? please help. Thank you.

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Answer by VrTechEx · May 25, 2021 at 02:08 AM

As I try experimenting along with the finding in this thread https://forum.unity.com/threads/what-does-tdof-mean-in-the-animation-window.507725/ This is an answer for humanity.

Enable TDOF inside Humanoid Avatar Configure solves the issue.

As Unity disable these from default :( Not sure why. https://docs.unity3d.com/ScriptReference/HumanDescription-hasTranslationDoF.html
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