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Question by DarkSlash · Jun 04, 2019 at 11:27 PM · skin

Check if a Spine skin exists

I have 2 characters (a gameobject with the spine stuff). 1 with generic enemies skins, and other with bosses skins. I have a string with the name of the skin, and I want to check on which of the 2 characters that skin exists . I don't find a method for this. I have skeletonAnimation.skeleton.Skin to get the actual skin, but not the list of all available skins.

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Answer by k234234w · Jun 04, 2019 at 11:56 PM

Here are some extension methods.

 public static class SpineExtensions
 {
     public static bool CheckIfAnimationExists(this Spine.AnimationState animationState, string animationToUse)
     {
         if(animationState == null)
         {
             return false;
         }
 
         if(animationState.Data.SkeletonData.FindAnimation(animationToUse) != null)
         {
             return true;
         }
         return false;
     }
 
     public static bool CheckIfAnimationExists(this Spine.AnimationState animationState, Spine.Animation animationToUse)
     {
         if(animationState == null)
         {
             return false;
         }
 
         if(animationState.Data.SkeletonData.FindAnimation(animationToUse.Name) != null)
         {
             return true;
         }
         return false;
     }
 
     public static bool CheckIfSkinExists(this Spine.AnimationState animationState, string skinToUse)
     {
         if (animationState == null)
         {
             return false;
         }
 
         if (animationState.Data.SkeletonData.FindSkin(skinToUse) != null)
         {
             return true;
         }
         return false;
     }
 
     public static bool CheckIfSkinExists(this Spine.AnimationState animationState, Spine.Skin skin)
     {
         if (animationState == null)
         {
             return false;
         }
 
         if (animationState.Data.SkeletonData.FindSkin(skin.Name) != null)
         {
             return true;
         }
         return false;
     }
 }
 


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avatar image k234234w · Jun 05, 2019 at 12:01 AM 0
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You can get the Spine.AnimationState from the SkeletonAnimation component, then you would just call one of the corresponding CheckIfSkinExists extension methods i posted, or write your own. But the above shows you how you can check to see if the SkeletonData has your desired skin.

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