Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by weizhong · Jun 04, 2018 at 09:26 AM · unity5matrixcrashesskin

unity 5.6.5f1 crash skin matrices must be 16 byte

unity5.6.5f1 crash when running on Android mobile, got an error: skin matrices must be 16 byte , pls help me , I struggled it too many times


after a few times running it, I get a Stack Overflow Exception:

06-04 15:59:10.731: E/Unity(7748): Skin matrices must be 16-byte aligned

06-04 15:59:10.731: E/Unity(7748):

06-04 15:59:10.731: E/Unity(7748): (Filename: ./Runtime/Graphics/Mesh/SkinnedMeshRenderer.cpp Line: 371)

06-04 15:59:10.731: A/libc(7748): Fatal signal 7 (SIGBUS) at 0x77f66328 (code=1), thread 8108 (UnityMain)

06-04 15:59:10.841: I/DEBUG(318): 06-04 15:59:10.841: I/DEBUG(318): Build fingerprint: 'Sony/D6503/D6503:4.4.2/17.1.A.2.69/uvd_dw:user/release-keys'

06-04 15:59:10.841: I/DEBUG(318): Revision: '0'

06-04 15:59:10.841: I/DEBUG(318): pid: 7748, tid: 8108, name: UnityMain >>> com.xxx <<<

06-04 15:59:10.841: I/DEBUG(318): signal 7 (SIGBUS), code 1 (BUS_ADRALN), fault addr 77f66328

06-04 15:59:11.021: I/DEBUG(318): r0 7895c484 r1 77f66328 r2 77f66338 r3 00000000

06-04 15:59:11.021: I/DEBUG(318): r4 7895c070 r5 77007d20 r6 77f66348 r7 00000001

06-04 15:59:11.021: I/DEBUG(318): r8 77bf26cc r9 00000001 sl 77007d70 fp 77f66260

06-04 15:59:11.021: I/DEBUG(318): ip 77007d00 sp 77f66180 lr 77007cf0 pc 77007b58 cpsr 20010010

06-04 15:59:11.021: I/DEBUG(318): d0 8000000000000000 d1 800000003f800000

06-04 15:59:11.021: I/DEBUG(318): d2 c61c3f93c61c402b d3 3f800000c61c4000

06-04 15:59:11.021: I/DEBUG(318): d4 bd4a27f63f7fb020 d5 0000000034d3f7d4

06-04 15:59:11.021: I/DEBUG(318): d6 bf7fb022bd4a27f3 d7 000000003486ab42

06-04 15:59:11.021: I/DEBUG(318): d8 3490f76ab4cd102e d9 000000003f800002

06-04 15:59:11.021: I/DEBUG(318): d10 0000000000000000 d11 0000000000000000

06-04 15:59:11.021: I/DEBUG(318): d12 0000000000000000 d13 0000000000000000

06-04 15:59:11.021: I/DEBUG(318): d14 0000000000000000 d15 0000000000000000

06-04 15:59:11.021: I/DEBUG(318): d16 8000000080000000 d17 3f80000080000000

06-04 15:59:11.021: I/DEBUG(318): d18 b400000000000000 d19 00000000bf800001

06-04 15:59:11.021: I/DEBUG(318): d20 8000000080000000 d21 3f80000080000000

06-04 15:59:11.021: I/DEBUG(318): d22 c61c4000c61c4000 d23 00000000c61c4000

06-04 15:59:11.021: I/DEBUG(318): d24 0000000000000000 d25 0000000000000000

06-04 15:59:11.021: I/DEBUG(318): d26 8000000080000000 d27 80000000bf800001

06-04 15:59:11.021: I/DEBUG(318): d28 000000003f800000 d29 0000000000000000

06-04 15:59:11.021: I/DEBUG(318): d30 3f80000100000000 d31 0000000000000000

06-04 15:59:11.021: I/DEBUG(318): scr 8800009f

06-04 15:59:11.021: I/DEBUG(318): backtrace:

06-04 15:59:11.021: I/DEBUG(318): #00 pc 00c85b58 /data/app-lib/com.xxx/libunity.so (DoCalculateAnimatorSkinMatrices(CalculateSkinMatricesTask*)+344)

06-04 15:59:11.021: I/DEBUG(318): #01 pc 0048c7e4 /data/app-lib/com.xxx/libunity.so (SkinnedMeshRendererManager::CalculateAnimatedPoses(SkinnedMeshRenderer&, Matrix4x4f*, unsigned int)+164)

06-04 15:59:11.021: I/DEBUG(318): #02 pc 004912a0 /data/app-lib/com.xxx/libunity.so (SkinnedMeshRenderer::CalculateRootLocalSpaceBounds(MinMaxAABB&)+300)

06-04 15:59:11.021: I/DEBUG(318): #03 pc 00491794 /data/app-lib/com.xxx/libunity.so (SkinnedMeshRenderer::UpdateTransformInfo()+1048)

06-04 15:59:11.021: I/DEBUG(318): #04 pc 00495ab8 /data/app-lib/com.xxx/libunity.so (SkinnedMeshRendererManager::UpdateUnpreparedRenderers(SkinnedMeshRenderer*, int, AABB, int)+60)

06-04 15:59:11.021: I/DEBUG(318): #05 pc 00492eac /data/app-lib/com.xxx/libunity.so (SkinnedMeshRendererManager::FinalizeUpdate(SkinBoundsJobData*, MemLabelId const&)+132)

06-04 15:59:11.021: I/DEBUG(318): #06 pc 004049a0 /data/app-lib/com.xxx/libunity.so (RendererUpdateManager::UpdateAll(RendererScene&)+448)

06-04 15:59:11.021: I/DEBUG(318): #07 pc 00201170 /data/app-lib/com.xxx/libunity.so (RenderManager::UpdateAllRenderers()+76)

06-04 15:59:11.021: I/DEBUG(318): #08 pc 00588778 /data/app-lib/com.xxx/libunity.so (PlayerLoop()+2536)

06-04 15:59:11.021: I/DEBUG(318): #09 pc 0097a11c /data/app-lib/com.xxx/libunity.so (UnityPlayerLoop()+920)

06-04 15:59:11.021: I/DEBUG(318): #10 pc 0097d300 /data/app-lib/com.xxx/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)

06-04 15:59:11.021: I/DEBUG(318): #11 pc 0002034c /system/lib/libdvm.so (dvmPlatformInvoke+112)

06-04 15:59:11.021: I/DEBUG(318): #12 pc 00050fcf /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bhavinbhai2707 · Jun 04, 2018 at 09:43 AM 0
Share

Okay why are you using unity 5.6 in 2018? That is way out-dated.

avatar image weizhong bhavinbhai2707 · Jun 04, 2018 at 12:06 PM 0
Share

the newer unity has too many bugs, lots of companies in china still using unity5.6.x . Anyway I have no choice , it‘s not my personnel project.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by losjun · Jan 23, 2019 at 09:06 AM

Check if you combine mesh in runtime. I have the same problem too. Finally i found the reason is the mesh. The .fbx files ‘s import settings Read/Write Enabled do not check cause the crash in Android platform.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

LoadScene do not work well 2 Answers

Creating an app for mobile and browsers 1 Answer

Directory Not Found Exception While Generating APK 0 Answers

Navmesh two agents going to the same possition 0 Answers

target api version (highest installed) isn't the latest version 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges