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Question by Keystone · Nov 17, 2013 at 01:28 PM · shaderterraintreebeast

Black Trees

Our Tree-Creator terrain trees suddenly started appearing solid black after we baked a lightmap test. The terrain wasn't even marked static, as we only wanted to test bake the house.

alt text

We can turn my ambient light up to full bright and add a directional light on high intensity - everything gets blown out white, but the trees stay black. Ater clearing lightmaps they still stay black.

Other terrain assets like grass details aren't going black.

I manually placed one tree (see bottom center) just for comparison, and it looks fine. Any new terrain trees I add are fine as well. Only the ones that were in the scene during the lightmap bake are black.

Any help is greatly appreciated!

black-trees-1.jpg (426.4 kB)
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avatar image liszto · Nov 17, 2013 at 05:04 PM 0
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I think this come from your tree shader or something in relation with trees. I don't remember me but something similar already happened to me.

avatar image Harold_83 · Nov 15, 2015 at 08:12 AM 0
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I am having this issue in UNity 5 now. I am currently searching an answer

avatar image AleksLA · Mar 17, 2016 at 06:03 AM 0
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I have also the same problem and no answer anywhere.

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Answer by Kruskovac · Nov 17, 2015 at 01:12 PM

Harold_83

I had the same issue. I placed my trees with a script and forgot to set color and lightmapcolor of the treeinstance. After setting these colors, it is working fine.
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