- Home /
Lightmapping Single objects
How do I bake lights for single selected object without loosing previously baked and assigned lightmaps?
I'd like to avoid having to bake the entire scene in one bake. Our scene is getting quite large and it is starting to take very long to bake in one go.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613070841im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Remove Temp/Beast folder 0 Answers
Transparent glsl shader is still opaque in the lightmap. 0 Answers
How many terrain lightmaps are generated with beast? 2 Answers
Switch Lightmaps 2 Answers