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Question by BDX777 · Sep 18, 2014 at 12:58 PM · arraymaterialraycasthitchecknormal

Get Material of Normal?

Hi, I'm trying to grab the material from a normal, and then I am trying to check if it is part of an array.

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avatar image HarshadK · Sep 18, 2014 at 01:22 PM 0
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And your code for that is?

avatar image BDX777 · Sep 18, 2014 at 01:39 PM 0
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 if(globalraycasthit.transform.gameObject.renderer.material==Ceramic$$anonymous$$aterials[0])
 {
                             Debug.DrawRay(globalray.origin,globalraycasthit.point, Color.red, 5, true);
                             EffectToInstantiate = ParticleEffectList[0];
                             Instantiate(EffectToInstantiate, globalraycasthit.point + (globalraycasthit.normal * 0.1f), Quaternion.LookRotation(globalraycasthit.normal));
                             EffectToInstantiate = BloodEffectList[0];
                             Instantiate(EffectToInstantiate, globalraycasthit.point + (globalraycasthit.normal * 0.008f), Quaternion.LookRotation(globalraycasthit.normal));
                             
                             //CreateParticle();
 }


Right now I can't seem to figure out how to grab a material from a mesh face, the code now does nothing.

avatar image BDX777 · Sep 18, 2014 at 02:23 PM 0
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Updated:

 if(globalraycasthit.transform.gameObject.renderer.shared$$anonymous$$aterial==Ceramic$$anonymous$$aterials[0])
 {
                             Debug.DrawRay(globalray.origin,globalraycasthit.point, Color.red, 5, true);
                             EffectToInstantiate = ParticleEffectList[0];
                             Instantiate(EffectToInstantiate, globalraycasthit.point + (globalraycasthit.normal * 0.1f), Quaternion.LookRotation(globalraycasthit.normal));
                             EffectToInstantiate = BloodEffectList[0];
                             Instantiate(EffectToInstantiate, globalraycasthit.point + (globalraycasthit.normal * 0.008f), Quaternion.LookRotation(globalraycasthit.normal));
                             
                             //CreateParticle();
 }

I'm also trying to figure out how to say "If they're in this array".

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