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Question by oppaikir · Feb 25, 2016 at 03:45 AM · assetbundlememory leakunload

Loaded asset from assetbundle didn't unload even set to null

Hi, I use assetbundle to load my prefab as gameobject,
and keep the reference by my class's member.

And I set a UIButton to unload loaded gameobject memory and unload assetbundle.
First, I set null to the gameobject member, for reset reference count to zero;
Then I use coroutine to wait to next frame, and use assetBundle.unload(false) to unload everything unuse.

when I check the profilier, the gameobject I loaded from assetbundle, still exists.
how can I extactly unload this unuse loaded prefab gameobject?

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